Playing online games is free and comes in different levels and varieties; and therefore, players can now find an ideal place to get entertained irrespective of their age. Online play games require the users to have a PC connected to high-speed Internet. This minimum investment allows the user to enjoy a new experience of entertainment from the safe confines of his or her home.There are an estimated total number of 217 million gamers around the world, just an indication of how interesting this activity can be. Despite the increasing concerns expressed by doctors and parents about the effects that online gaming has on the health of children, there are several benefits attributed to online gaming.> Gaming revitalizes strength – When an individual spends time in a leisure activity, it helps in revitalizing his or her mind. Furthermore, playing games often makes people happier which is a recommended medicine for keeping gamers fit.> Gaming keeps minds healthy – Successful gamers have acquired experience in planning. They have a tendency of developing plans for any scenario. Playing a strategy game helps in engaging users minds in tricky situations. This makes the player to apply creative strategies in overcoming problems. While playing games, the user’s minds work hard to retaining the skills acquired in a particular level and then seek to reinforce the same skill in the following level in the process, learning additional strategies.> Gaming develops a social connection – In light of the numerous people playing online games, one of the benefits of this is the open communication developed with other players drawn from around the globe. In addition, some of players allow voice communication, which enable the players to plan and discuss with others about the game. This helps to boost the players’ communication and social capacity. Furthermore, it helps to boost the confidence levels as the gamers speak to people drawn from different cultures.> Online games are available any time of day or night – This is another important benefit of online games. For more excitement, most of the players can play games with others over the Internet. This goes a long way in enhancing the gaming experience.> Online gaming produces virtual experts – Gamers get an opportunity to choose from numerous games that can appeal to their interest. Players can use demo versions of the game, and depending on how they perceive the game, they can either continue with it or turn to a different game. The different levels played in the games seek to test the player’s skill, such that, the higher up the levels you get, the better you become and you are considered an expert in the game.
The amount of video game use we see in society today is arguably inescapable. Mobile games such as; Candy Crush, Game of War, or Clash of Clans, record daily revenues in the millions, and someone is bound to recognize one if not all of these game names. This exposure to gaming in everyday light seems to be bringing in a new and unseen age in gaming, where gaming could be seen as a sport.Ever since the first two people booted up “Pong” on the Atari 2600, gaming has been competitive. When you think about it, playing a game of soccer and playing a video game aren’t all that different. The object is always to win the game but the level of competition and players in the game can vary. Growing up I played Call of Duty on a fairly competitive level but I had no idea how big the competitive gaming industry would grow to be. The growth in this industry can be traced to a number of factors. The financial growth in the gaming industry has been incredible. The recent stance that “nerd culture” has taken in the popular media through means such as The Big Bang Theory. The push by people who genuinely enjoy gaming culture and want to see it get a spot in the limelight has brought gaming into everyday life for the general public.So what is causing video games to turn into a source of entertainment that people would watch from home like they would football or soccer? The answers might surprise you. In July of 2014 “Defense of the Ancients” or DOTA was played by teams around the world for a community raised prize pool totaling $10,923,980 U.S. dollars. Teams of five would play against one another and eliminate the competition as they moved towards the grand finals and the ultimate prize of first place. While this was the fourth tournament of this type hosted by the games creators, it was the first time it was televised by ESPN 3. ESPN was pleased so much by the results of the coverage they agreed to follow up the next year. It is crazy to think that within the next few years we might see coverage of video games on Sports Center. Unlike ESPN which is only showing you content on competitive gaming during big tournaments, streaming is available all the time. Twitch TV being the main website that comes to mind. Streaming sites allow content creators to show what is happening live on their computers to audiences who can join in the conversation with a chat group function as they watch their favorite steamers/players play live. The potential for growth through an avenue like this is enormous. Just think, you could watch a TV show and chat with fellow fans of the show from all around the world with great ease, all while being able to communicate with content creators.We know what is bringing gaming into the sports arena, but what is keeping it out? Well it is just not quite time for electronic sports (E-Sports) to become a household name, at least not in the United States. South Korea may be an example of what is to come in terms of E-Sports in the United States. Say the name “Star Craft” and nine times out of ten, a Korean will know what you are referring to. The game Star Craft is practically a national past time of South Korea. The game is featured on cable television and is even featured on a few apps offered by Microsoft’s Xbox, which is a direct competitor to the PC gaming market that Star Craft belongs to. Players in Korea are treated like celebrities, signing autographs, taking pictures with fans, and appearing on talk shows from time to time. Now if I were to tell this to the average American, more than likely the response would be along the lines of “Are you serious?” It’s that big of a deal over there?” Yes, E-Sports in Korea and to a lesser degree, China and Japan are already booming industries. So why hasn’t gaming already become a large industry in the United States where most of these games are made? Americans tend to like different games than the Asian players do. Americans tend to like fast paced shooters, such as Call of Duty or Counter Strike, while Asian players tend to favor strategic games such as Star Craft or DOTA. The problem with shooters is that less strategy is involved. Think of the two genres as an approach to an American football game. While both genres have a well-defined goal like in football the strategic games feature ways to counter movements of other players or their choice of how to move toward their goal via tech choices or character choices. In football, if the defense sends a blitz, you try to counter that blitz by getting the ball to a receiver who is open, or run the ball in the opposite direction of the blitz. There is no correct way to approach the defense’s strategy, and the offense can still make choices on how to approach the situation. The same cannot be said about shooters, there simply isn’t enough depth in gameplay to give watchers new ideas about how they can apply techniques used by professionals into their own gameplay.Professional gaming is on its way to becoming a real sport in the United States. With air times on ESPN and through the popularization of gaming in everyday life within five or ten years we might see a good chunk of people walking around with E-sport’s team jerseys. Due to the trends of gaming in the U.S. it will likely take radical changes in gameplay to keep viewers watching and to get more of the public interested, but it is feasible. It will take the work of dedicated fans of the sport to push gaming further into the public eye but from what we have seen in the past few years it’s clear that gaming will be considered a sport in the near future.
Most guys in the seduction community pay no attention to their social circle game. This is very ironic, because it is by far, the easiest way to date more women. If you’ve positioned yourself correctly in your social circle, meeting and dating a woman you meet within your social circle requires almost zero effort.Social circle game is about making friends with people within the “inner circle”. Its about building connections, and having a large network. If you are the person who is most talked about in your community, and your reputation is that of an ultimate cool guy. You will have access to the hottest women without any effort. They will come looking for you.You won’t need any DHV stories. You won’t need to use any fancy techniques. She will be much less resistant to spending time with a guy that all of her friends like trust and admire, than some random guy.There are several reason that the seduction industry does not focus on college game.Most of the pioneering PUAs developed their skills in anonymous bars and clubs, not amongst their friends. That’s almost certainly because back then, they were still extremely anti social, and they did not have a good social circle.College game is a part of pick up that cannot be ignored. I’ve met PUAs who’ve focused on cold approach for years, and they’ve gotten really good at it, but within a regular social situation they are very awkward. They’re always trying to come up with their next DHV story. They’re always looking for their next outcome, and they’re unable to simply relax and vibe with the group.This is what I call extreme social incompetence. On the one hand, learning the methods taught in the seduction community are very helpful, but there are many side effects that PUAs develop which are simply bizarre. When a PUA gets used to using scripted lines for very long periods of time, the lose their ability to socialize with another person.That’s because tactical pick up is a logical, step-by-step process. Socializing is not logical, it is not step-by-step, and there is no outcome to strive for in social circle game.Most PUAs join the community with the sincere desire to become better people, the hard truth is, there is a very strong correlation between being a PUA and being weird. Pick up skills do not equal social skills. Often as PUAs improve their pick up skill set, they lose their ability to be social.College game differs from traditional pick up very significantly. The biggest difference is that while cold approach pick up is designed to get immediate short term results, building a large high status circle of friends a longer term strategy. Once you’ve set it up, you can have a constant stream of high quality women flocking to you, without putting much effort in.